HolyHalfDead said:o DEEVIUS o said:I would love to have the time to play all of these.
Also Fallout NV will always be my favourite open world game of all time. It's just too good.
I still feel that is like allowing an adult artist to enter an art competition against 5 year olds. Even a great Open World game like Saints Row 3 doesn't have a chance if you put it against RPGs like FNV.
Games like Far Cry and Assassins Creed will never beat games like Skyrim and Cyberpunk. Assassins Creed is a mediocre/laughable stealth game, and it certainly isn't going to beat the likes of COD as a FPS.
I wish TA had a primary genre, and list of secondary genre elements. Nobody would say Open World is the primary genre for Forza Horizon.
In the past, a game like
Shenmue was classified as a sandbox game: players were allowed to
creatively interact with the game world setting their own agenda rather than simply accomplishing the game's objectives. Now, TA restricts sandbox to game like
Minecraft where the player manipulates the game's physical environment.
Note that in the old definition, I bolded the word
creatively. A game that merely allows a player to roam freely is an open world game but not a sandbox game. The sandbox game's metaphor came from a playground sandbox littered with toys for the child's enjoyment.
The new TA definition, myopically, focuses only on the sand and not the toys. What used to be a subgenre has now subsumed the overall category. The tail is wagging the dog.
Thus, we have no genre that sets apart the games that encourage player creativity from the games that simply allow unrestrained movement. Open world is a catch-all for games that allow roaming rather than a genre with specific stylistic characteristics.