Not Jonni said:Master Calv1n said:Not Jonni said:Fair play mate! Looking forward to seeing it and using it down the line, I'm sure you've smashed it!
Bet you feel relieved
To be honest, I'm more eager to start up another one. Maybe not something as long and complex as Hi-Fi RUSH, but something I could get done in a week or two.
Although, I am considering looking into The Talos Principle's partial walkthrough and seeing where I could continue it.
For now though, I guess I am relieved that Hi-Fi RUSH is done.
What's the best way to tackle/start a walk-through, I would love to try one and there's many games I could think about doing but I have no idea where to start!
First of all, I'd recommend starting with a game that you enjoy, or at the very least have a decent idea on how to explain the path to earn all the achievements. I'd also recommend maybe something "small" to start off and get a feel for how to construct it.
(Yes, I know I am saying this after spending 150-200+ total hours on my first one.)Hi-Fi RUSH was kinda easy for me, because I loved the game. Spent 10+ hours on the day the
Arcade Challenge! Update! came out to be one of the first completions, so I figured if no one else was gonna jump to do the walkthrough, I might as well. I knew I'd need a page for each Track (because of the amount of collectibles), then a page for each Post-Game piece of content, and everything after just built itself from there.
Second, TAKE YOUR TIME. These things can take forever depending on the game's length, and it definitely won't get done overnight. This is also why I say start with a game you enjoy or that you can explain easy, as something you understand will help with shaping the overall product.
Third, help is great. Ask for it if you need it. TA tries to pair you with an Overseer from the Walkthrough team that is somewhat familiar with the game in case you have questions. My overseer wasn't familiar with the game (not much of the walkthrough team seems to be), but they did help me out and show me the ropes before I shaped it the way I wanted.
TA also gives out a lot of resources in their forums on how a walkthrough should be initially constructed, but you are free to deviate if you feel the end product will benefit. Just run things by your Overseer before anything dramatic.
That's about all I can give you. Just start with something you enjoy/can explain, take your time, and ask for help.
(Shot in the dark, but I am considering taking on It Takes Two next, if you'd like to work together on creating your first one.)